DN1: Nights / Levels

This page contains the necessary information about the differences between the seven different nights (levels) this game has to offer. For a quick look, first comes a summary of the differences explained in short and further down a more complete explanation of the newer elements that are added with each new night, informing the player where they should shift their focus on as they play through the game.

Night 1
- Grey, stone walls

- Low numbers of skeletons

- Low chance of skeletons following the player

- Low rate of Ghost Girl appearing in the dark

- Most skeletons who follow the player only move once

- Paintings do not make sounds

- Paintings are harmless

- Candles last long

- Low chance of encountering Mary

- 2 hits required to die from Mary

Night 2
- Grey, stone walls

- Low numbers of skeletons

- Low chance of skeletons following the player

- Low rate of Ghost Girl appearing in the dark

- Paintings make noise when close (the same goes for nights 3, 4, 5, 6, 7)

- Paintings are deadly (the same goes for nights 3, 4, 5, 6, 7)

- Candles last long

- Low chance of encountering Mary

- 2 hits required to die from Mary

Night 3
- Red & green walls, made of bricks with leaves on them

- Medium numbers of skeletons

- High chance of skeletons following you

- Medium rate of Ghost Girl appearing in the dark

- Chance of experiencing the “Endless Hallway” special hallucination

- Medium chance of encountering Mary

- Candles last less

- 2 hits required to die from Mary

Night 4
- Red & green walls, made of bricks with leaves on them

- High numbers of skeletons

- High chance of skeletons following the player

- Medium rate of Ghost Girl appearing in the dark

- Chance of getting the “Burning Alive” special hallucination

- Candles last less

- Medium chance of encountering Mary

- 2 hits required to die from Mary

Night 5
- Red & green walls, made of bricks with leaves on them

- Highest numbers of skeletons

- High chance of skeletons following the player

- High rate of Ghost Girl appearing in the dark

- Candles last less

- High chance of encountering Mary

- 1 hit required to die from Mary

Night 6
- Black, Red & Pink, blood covered walls

- Highest numbers of skeletons

- High chance of skeletons following the player

- High rate of Ghost Girl appearing in the dark

- Candles last the least

- High chance of encountering Mary

- 1 hit required to die from Mary

Night 7 (The Final Night)
- Black, Red & Pink, blood covered walls

- Highest numbers of skeletons

- High chance of skeletons following the player

- Candles last the least

- Highest chance of encountering Mary

- 1 hit required to die from Mary

Night 1
This is the first level, introducing new players into the game, the objective and its mechanics. It features simple walls made of rock, resembling more the dungeons in other games like Dreadhalls, or Amnesia: The Dark Descent. The chance of losing the game is pretty low, because the chance of encountering Mary is low itself. There are very few skeletons in the dungeon and most of them don't react to the player at all. The few of them that do, will usually only move once. Paintings are only there for decoration and won't harm the player. The Ghost Girl also appears very rarely. Most players will only experience only one Black-Screen Hallucination ("Darkness... then nothing").

Night 2
The difficulty is only a little higher than i Night 1. From Night 2 onward, paintings make noise when approaching them and will kill the player if they stare for too long. More Black-Screen hallucinations make their first appearance in this level, more Skeletons are now able to follow the player and the Ghost Girl appears a little more frequently.

Night 3
The walls have changed, the are made of bricks and there are also some plant-textures on the walls. This night features an exclusive hallucination, the 'Endless Hallway". The first Black Screen hallucination the player experiences in this night is always this one. Skeletons are more in numbers and more aggressive than before. The chance of encountering Mary also increases.

Night 4
The walls are about the same as in Night 3, but with more leaf-textures and the difficulty is about the same. This night features another exclusive Black Screen Hallucination, "Burning Alive". Skeletons are many in numbers by now, which should raise the player's suspicion while walking in a hallway, that a skeleton could be behind them any time.

Night 5
The walls look a little in between these in Night 4 and Night 6. Two important changes occur from Night 5 onward. Skeletons are in the highest numbers and Mary can now kill the player with only one hit. The Ghost Girl also appears very frequently, distracting the player from real threats. It is by now noticeable than candles truly last much less than in the previous dungeons and the player is advised to use them wisely.

Night 6
The walls are completely different. They are dark and covered with blood. Dungeons now look more like hell. The difficulty is about the same as in Night 5, but the respawn rate of Mary is now very high.

Night 7 (The Final Night)
This is the final dungeon, the hardest of them all. The player is constantly running from Mary and an army of Skeletons an also the Ghost Girl frustrating them, all at the same time. An inexperienced player is guaranteed to encounter Mary multiple times, ruining their plans to explore new chambers, as she forces them back, closing doors as they go. More than half the time, the player will be in a chase. Surviving the final night will reset the game's progress. Players who can survive Night 7 are more than ready to play Dungeon Nightmares II: The Memory.

Nights 3 and 4 tip: The exclusive hallucinations experienced in these two nights function as an entry point to a specific glitch, called "No map - No Ghost Girl - No candles - No Mary mode". A bug is the reason the glitch can occur. Night 7 advanced tip: The respawn rate of Mary is the highest in the final level of the game, to the point where the player is actually safer when in a distance from Mary, while already in a chase, than when not in a chase. Losing Mary may result into bumping into her in a completely other location, in less than 10 seconds, right after losing her, so, be extra careful when not in a chase. If this hasn't happened before, this is the level that will really give many players the impression that there are more than 1 Mary in the same dungeon, when in fact, this is not true. There is even not enough time for BGM to die down before encountering Mary again.