DN1: Skeletons

This is the page dedicated to Skeletons in Dungeon Nightmares. Under "Original" you will find all the information about them in the original version of the game, whereas under "REMASTERED", you will do so for the remastered version of the game available only on the Nintendo Switch as of May 2021.

ORIGINAL
In some chambers, there are skeletons standing upright. The more the player progresses in the game, the more skeletons the dungeon will contain. After all… “the dungeon grows stronger”. Skeletons will sometimes react to the player. The chance of them reacting to the player increases the more advanced the night. They do either of the below:

- Nothing, behaving just like a statue, This is very common when playing the first nights.

- Lose their balance and suddenly fall on the floor when the player gets close to them. This is just a jumpscare. A loud sound will be played when this happens. It will scare the player, but this is a good scenario, because a fallen skeleton cannot stand up again, unless a Candle Blowout Hallucination occurs*. - Move when the player doesn't look (“They only move when you don’t see them”). If a skeleton didn’t fall down upon approaching it, there’s an increased chance that it will follow the player when not looked at (or do nothing). If the player turns around very shortly and then looks back at the skeleton, the skeleton will move a little closer to the player and a quite silent sound will play. The player will notice because the skeleton changes stance after it moves. If the player looks away for a little longer instead, the skeleton will get too close. When that happens, a louder sound will play and it is the same, as when the skeleton falls. If the player looks away for too long, the skeleton will actually deal damage from behind. A second hit before health recovery will result in death.

After a skeleton moves from its original spot at least once, the player will be able to push the skeleton. If pushing the skeleton seems impossible, it means that you are not playing the latest version of the game, or you are playing the remastered version, where it is also not possible to push skeletons.

You always need to receive 2 hits from the skeletons (in all nights) to die. * Important: In the original version, skeletons go back to their original positions after a Candle Blowout Hallucination. Once back to these rooms, the behavior of the skeletons has also been reset, which means that they may behave differently than they did before. The same skeleton which fell down before might now follow the player and vice versa, or even do nothing. Also, coming back from a black screen scare seems to trigger skeletons in the chamber to move.



REMASTERED
In some chambers, there are skeletons standing upright. The more the player progresses in the game, the more skeletons the dungeon will contain. After all… “the dungeon grows stronger”.

Skeletons will sometimes react to the player. The chance of them reacting to the player increases the more advanced the night. They do either of the below:

- Nothing, behaving just like a statue, This is very common when playing the first nights.

- Lose their balance and suddenly fall on the floor when the player examines a skeleton. This is just a jumpscare. A loud sound will be played when this happens. It will scare the player, but this is a good scenario, because a fallen skeleton cannot stand up again.

- Move when the player doesn't look (“They only move when you don’t see them”). If a skeleton didn’t fall down upon approaching it, there’s an increased chance that it will follow the player when not looked at (or do nothing). If the player turns around very shortly and then looks back at the skeleton, the skeleton will move a little closer to the player. The player will notice because the skeleton changes stance after it moves. If the player looks away for too long and then look back at the skeleton, the skeleton will be revealed moving and hitting the player. A second hit before health recovery will result in death. In the remastered version, Skeletons  cannot  deal damage to the player when not looked at, no matter how long the player doesn't look back at them. By doing that, the skeleton(s) will eventually be following the player from one chanber to the other and even through long hallways. It is possible to carry a skeleton like that almost to the other end of the map. However, at some point, looking back at them is inevitable. If 2 skeletons hit the player at the same time, the game is instantly lost.

- Move when the player sparks, or lights a candle. This is a mechanic of the second game, which has been brought to remastered version of the first game. If the player is close enough, the skeleton can "one-shot" the player with one spark only.

In this version, skeletons are not pushable. If the player is trapped in a corner by a skeleton, it is almost impossible to escape.

You always need to receive 2 hits from the skeletons when attacked from behind, or 1 hit after sparking very close to them, to die.